PM3.6 - Giga Bowser - Subaction - AttackAirF
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Stats
IASA: |
36 |
Auto Cancel Window: |
1-4, 31-50 |
Auto Cancel Lag: |
2 |
Landing Lag: |
40 |
Landing Lag (L-Cancel): |
20 |
Hitboxes active: |
11-15 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
40 |
75 |
37 |
Darkness |
Burn |
1.2 |
12 |
10 |
10 |
|
0 |
1 |
15 |
60 |
75 |
361 |
Normal |
Kick |
1 |
5 |
8 |
7 |
|
0 |
2 |
15 |
60 |
75 |
361 |
Normal |
Kick |
1 |
5 |
8 |
7 |
|
0 |
3 |
15 |
60 |
75 |
361 |
Normal |
Kick |
1 |
5 |
8 |
7 |
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Scripts
Main
- Subroutine(0x1db60)
- Armor { armor_type: Unknown(4), tolerance: 40.0 }
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 37, wdsk: 0, kbg: 75, shield_damage: 12, bkb: 40, size: 7.8, x_offset: 4.1999664, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 5, bkb: 60, size: 7.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 5, bkb: 60, size: 7.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 5, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x1db10)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(35.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- Goto(0x9019c168)
SFX
- SoundVoiceLow
- SyncWait(10.0)
- SoundEffect1(55)
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 7, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(4.0)
- SoundEffect1(115)
Other
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: 35, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.21, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 35, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.28, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: 35, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.14, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 35, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.86, randomize: None, terminate_with_animation: true })
- SyncWait(4.0)